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Kerbal space program service bay bug
Kerbal space program service bay bug






  1. Kerbal space program service bay bug mod#
  2. Kerbal space program service bay bug manual#

Standard service bay compares favorably in mass and lacks complexity of this custom bay though.Īnd now that i think of this, merely using the off-set tool probably would've been enough to get the RCS etc. The navigation lights and the solar panel arrangement are inspired by SpaceX's Dragon.

kerbal space program service bay bug

The end result, though not quite visible in my screenshot, is a very smooth looking service module. Inside, there are batteries, supply tank from USI LS and monoprop tanks.

Kerbal space program service bay bug mod#

Small structural girders from a mod allowed offsetting RCS, solar panels and navigation lights (also from a mod) for perfect placement. So, i built a rather complex custom service bay from an unstaged fairing, and a staged docking port. Standard 2.5m service bays weren't quite suitable for my purposes, as attaching them to the command pod requires a large decoupler which is too tall, and neither it nor the heat shield's integral fairing don't allow attaching stuff to their surfaces at critical locations for my spacecraft. I could remove supply packs from my supply ship and attach them to the space station. It is a game changer, as i noticed during a supply run. I probably should make more use of Kerbal Inventory System (KIS) mod.

kerbal space program service bay bug

Solar arrays have larger hitboxes than it looks. Fortunately i didn't cause any accidents though it was close at times. 200 km orbit is reasonable, as orbital rendevouz from 75-80 klicks is relatively easy and fast, but docking still takes a lot of time and care. Then the command habitat, it links to an early life-support tunnel and an electric supply tunnel. The other thing is just an access way, equipped with cupolas from USI LS. The hitchhiker container habitat links to a Nom-o-matic from USI Life Support and a recycler module. My original design massed so much i can't yet build a rocket that could have brought it to orbit. Not quite ideal, relies too much on RCS for moving modules from carrier rockets. Rightmost thing is a ST/UV, or Space Tug/Utility Vehicle, basically an Apollo-CM-like spacecraft. (I really couldn't think of any reasonable name.) May get some extra lab modules eventually, depending on contracts. Makes me wonder, are DV numbers (such as in DV map for Kerbol system) given as vacuum numbers?Ĭlick to expand.Space Station Alpha is finalized for now. Should i design a rocket around its delta V in vacuum? Because DV in atmosphere is always very different, and as it is, an entire stage went unused as i looked a lot at the atmospheric DV numbers. Try to land in an biome border so that i can gather a bit more science in one trip. My remote control was useless as the ship didn't connect to Kerbin (i run the game without additional ground stations, and i haven't constructed a geosync sat network yet, and my low orbit sats are rather weak apparently). Multi-Kerbal projects over single-Kerbal projects. Means more testing, not just looking at theoretical numbers. Coming in way too hot, not sure if the heat shield will protect the capsule. Probably going to be the most dangerous part of the trip, due to aerobraking.ĮDIT Ooh shite. I know the theory but that doesn't mean much. Because i haven't been practicing orbital rendezvous. Like, my MLV apparently didn't have quite enough DV. My Mun visit hasn't been going that well. Oh, well, at least i won't have any trouble getting back to Kerbin.

kerbal space program service bay bug

The entire third stage of Jool I is unused so far.

Kerbal space program service bay bug manual#

Only, something went wrong and the LES didn't decouple, and manual decoupling caused it to smash a solar panel from the MLV and the LES then proceeded to smash the main engine.ĮDIT2 As i am orbiting Mun, i realize i have way, way too much Delta-V. I forgot to detach the fairing and the LES earlier, so i did that at 45 klicks. Basically, Jeb will be testing the rocket (i did a quick test to verify it can get to Kerbin low orbit with the payload but that's all.), the Mun vehicles and return process.ĮDIT And the first launch was a catastrophe. I've sent probes to the Mun but i haven't done a return mission so far. Once i orbit the Mun, i will detach the CAMS, flip it around, dock it to the MLV and detach it from the payload section. The MLV goes first in the fairing, and the CAMS on top of it. I don't really need a LES since i tend to revert bad launches but i do design abort modes out of principle. The payload section is empty in the pic and lacks the launch escape system.








Kerbal space program service bay bug